A card-battler and rogue-like game. Heavily inspired by games like Slay The Spire, Monster Train, and Path of Exile.
Climb the tower and find the treasures that wait within. Build a deck, upgrade cards, slay your foes.
While most core systems and features are in place, there's still a lot to do!
Here's what's coming up and how I plan to accomplish it.
Create a system allowing players to upgrade skill cards using shards, with levels increasing up to 20.
Develop an inventory system to manage currencies and upgrade cards within the same UI window.:
Introduce currency drops and determine their drop rates from enemies.
Develop a charm system to provide passive buffs and integrate it with existing buff systems.
Introduce new enemy races with unique skills and design encounters.
Introduce 25-35 new player card skills designed for various enemy encounters.
Enhance the game experience with sound effects and music.
Ensure all systems are working correctly and the game is balanced and polished.